Name
The Art of WARHAMMMER - Developing Fantasy Characters and Creatures
Date & Time
Friday, March 8, 2019, 10:00 AM - 11:30 AM
Lucy Boxall Danny Sweeney
Description
A showcase of the sculpting, texturing, and general artistic techniques used to develop characters for the Total War: WARHAMMER franchise, covering what to consider when developing cloth and armoured components for humanoid characters, and the techniques used to create fur and scales for creatures and monsters. Software being used – 3ds Max, zBrush, Marvelous Designer, Marmoset Toolbag.This workshop will cover:
- How to develop strong hard surface armour in 3DS Max, paying close attention to rules of composition such as flow and gesture while working with efficient meshes.
- Creating believable cloth using Marvellous Designer, then detailing it using zBrush to create a ragged, worn garment.
- Creating cheap, believable fur for games using zBrush and 3DS Max
- Sculpting scales in zBrush for a creature while drawing from, and understanding, the rules of composition to create believable creature detailing.
Location Name
3D Workshop
Full Address
Olympia conference centre
Hammersmith Rd
London W14 8UX
United Kingdom