Concept Art Principal
Born and raised in Spain, Ricardo Robles works as a creative concept designer in the videogame industry. His expertise ranges from concept art to graphic design, illustration and physical prop fabrication. He started out drawing for advertising and publishing, then he switched to videogame art in 2007. He moved to the Midlands 6 years ago to work in the Kinect Sports franchise as a concept artist, and since then he has become part of the awesome Rare Art Team Rare as Principal Concept Artist, supervising the concept work in Sea of Thieves.